International STEAM Conference – 2020

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Details
Start:

July 13 - 09:00 am

End:

July 14 - 05:00 pm

Event Category:

Grow

Click to Register: https://www.eventbrite.com/e/international-steam-conference-2020-tickets-86362635969
Organizer

Dr Tom Cahill-Jones

Website: https://www.eventbrite.com/o/dr-tom-cahill-jones-28857747029
Venue

Birmingham City University

Parkside Building 5 Cardigan Street, Birmingham, B4 7BD

Birmingham, England, GB, B4 7BD

What happens at the intersection of the Arts and the Sciences? REGISTER YOUR INTEREST here to be the first to receive full details about Birmingham City University’s International STEAM Conference – 2020.


Aimed at all those curious about cross-disciplinary thinking, we invite researchers, innovators, industry representatives, artists and scientists to join us in our discussions in July.


Featuring keynotes, research papers, demonstrations, practical activities and networking – plus a series of STEAM awards recognising pioneering practice – this will be the event to attend to gain insight into how Science, Technology, Engineering, Arts and Mathematics are working together.


We are looking forward to hearing from you!


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Birmingham City University is recognised as a leader in STEAM thinking with recent achievements including opening STEAMhouse, the UK’s first innovation centre dedicated to Arts and Science practice in 2018, and being nominated as Knowledge Exchange Initiative of the Year in the Times Higher Awards 2019. 


The conference will invite discussions and papers on topics including:


Critical thinking in the Arts and the Sciences


Ways in which the Arts and the Sciences might be considered to overlap/intersect


Definitions of STEAM (approaches, processes, methods across different contexts)


Consideration of the terms cross-, multi-, inter- and trans- and their application to STEAM


How focusing on Arts and STEM perspectives promotes processes of discovery and/or seeing deeper


Notions of beauty in the Arts and the Sciences


How combined Arts and STEM approaches can drive innovation


Solving societal challenges through cross-sector collaboration


Shared Arts and STEM facilities


The practicalities of working across different disciplines in Higher Education


How Higher Education Institutions can support STEAM programmes in Schools


Combined Arts and STEM curricula


Interest is particularly welcome from researchers or industry representatives operating in any of the following areas:


Computer generated art including BigGAN


Automated art


Virtual, mixed and/or augmented reality art


Virtual, mixed and/or augmented reality and play


Game design and development (including serious games)


Coding as a creative pursuit


Emerging technologies and their applications across the Arts and the Sciences, including mobile and wearable technologies


Data visualisation


Empathetic engineering


Architecture


Makerspaces and interdisciplinarity


Materials and materiality


The boundaries of 3-D printing


Geometry, symmetry, beauty


Microscopy


Bio art


Electroacoustic music

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