July 13 - 09:00 am
End:July 14 - 05:00 pm
Event Category: Click to Register: https://www.eventbrite.com/e/international-steam-conference-2020-tickets-86362635969Dr Tom Cahill-Jones
Birmingham City University
Parkside Building 5 Cardigan Street, Birmingham, B4 7BD
Birmingham, England, GB, B4 7BD
What happens at the intersection of the Arts and the Sciences? REGISTER YOUR INTEREST here to be the first to receive full details about Birmingham City University’s International STEAM Conference – 2020.
Aimed at all those curious about cross-disciplinary thinking, we invite researchers, innovators, industry representatives, artists and scientists to join us in our discussions in July.
Featuring keynotes, research papers, demonstrations, practical activities and networking – plus a series of STEAM awards recognising pioneering practice – this will be the event to attend to gain insight into how Science, Technology, Engineering, Arts and Mathematics are working together.
We are looking forward to hearing from you!
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Birmingham City University is recognised as a leader in STEAM thinking with recent achievements including opening STEAMhouse, the UK’s first innovation centre dedicated to Arts and Science practice in 2018, and being nominated as Knowledge Exchange Initiative of the Year in the Times Higher Awards 2019.
The conference will invite discussions and papers on topics including:
Critical thinking in the Arts and the Sciences
Ways in which the Arts and the Sciences might be considered to overlap/intersect
Definitions of STEAM (approaches, processes, methods across different contexts)
Consideration of the terms cross-, multi-, inter- and trans- and their application to STEAM
How focusing on Arts and STEM perspectives promotes processes of discovery and/or seeing deeper
Notions of beauty in the Arts and the Sciences
How combined Arts and STEM approaches can drive innovation
Solving societal challenges through cross-sector collaboration
Shared Arts and STEM facilities
The practicalities of working across different disciplines in Higher Education
How Higher Education Institutions can support STEAM programmes in Schools
Combined Arts and STEM curricula
Interest is particularly welcome from researchers or industry representatives operating in any of the following areas:
Computer generated art including BigGAN
Automated art
Virtual, mixed and/or augmented reality art
Virtual, mixed and/or augmented reality and play
Game design and development (including serious games)
Coding as a creative pursuit
Emerging technologies and their applications across the Arts and the Sciences, including mobile and wearable technologies
Data visualisation
Empathetic engineering
Architecture
Makerspaces and interdisciplinarity
Materials and materiality
The boundaries of 3-D printing
Geometry, symmetry, beauty
Microscopy
Bio art
Electroacoustic music